Due to all this need for touching the TV screen becomes redundant, and is put on the back burner to be used as a second display for a spectator audience. The main game is played by touching Units to select them, touching a location to send them to, touching to upgrade and bring up all the submenus onto the screen. As such, Cubemen 2 forces the player to select menu choices by touch, and not by button presses. Unfortunately, the smoothness of the playing experience on a technical basis is not replicated in its control of its input methods. Due to this simplified look, the game runs incredibly smooth, even cluttered stages with 50 Cubemen walking around, particles firing off in all directions, it’s still possible to zoom out completely and take in the whole stage, and then smoothly zoom into a single Unit filling the screen and flaming an enemy to death. The game’s aesthetics are simple and blocky intentionally. The choice between Aztec, Downtown, China, Highlands, Moon Base, The Grid, etc., changes nothing to the gameplay, but allows a variety pleasing to see. The theme of the levels can also extensively be aesthetically customized. The skins to choose from, such as, ‘ach Scotsman’ a rendition of Mel Gibson in Braveheart, ‘agents’ FBI black suits, cowboys, spacemen, convicts, clowns, zombies, knights, cover most stereotypical imagery. All Cubemen follow the same shape, think Minecraft and you have the idea, blocky renditions of people with every appendage squared off. Defector allows defeated Units to join the fight on the other side.Ĭubemen 2 offers a vast array of customisation to both level design and Unit skins. Territory speaks for itself, by using colours left behind to cover more of the stage than your opponents. Rescue plays like Defense with the slight variation of having civilians traversing through the level that you are required to maintain at a healthy posture until their return back to your own base. They are also accompanied by Rescue, Territory, Koth, and Defector. Classics, such as, Defense (outlined above), Skirmish (a free-for-all/team standoff), and Capture the Flag are all present and correct. There are seven different gameplay modes to take note of as well. This health bar can be regenerated by placing your Unit on a Health square, which is, luckily, shaped like a hospital cross, it’s even red. Each Unit has a health bar which depletes upon being attacked. Upgrading a single Unit will enhance its shooting range, strength, resilience, and speed. Units can also be upgraded an additional 2 times and will also cost Cubes. Smaller, weaker, and faster Units, like ‘Grill’ the pistol toting grunt, cost less, but powerful Units, like ‘Laslo’ the laser shooter, will set your Cubes back by an awful lot. Earning Cubes is a matter of killing enemies, but keep in mind that killing an enemy nearer their base nets an increase in the Cubage accumulated. Units available are level specific, but on later levels you’ll have access to pistol shooting grunts, one-use only mine layers, wall builders, flame throwing Units, long range mortar launchers, lightning rod attackers that slow enemy movement, homing missile launchers, massively powerful laser gunners, snipers, and engineers with the ability to disarm mines and dismantle walls.Įvery Unit is purchasable with Cubes. The first things to master are the types of Units on offer, how to move them, how to buy them, and how to fight with them. Your task is to survive these waves of attacking Units and protect your base. Waves of enemies will approach your base, try to eliminate your Units and, upon attacking your base enough, leave you with a Game Over screen. The main game type encountered in the 1-player campaign is Defense. Thankfully, this is remedied by a very helpful and easy to follow Tutorial Mode that explains all the necessary basics from choosing units to upgrading and camera movement. If tower defence or strategy type games are not your thing, Cubemen 2 can seem overwhelming upon first loading it up. Other formats available: Steam, App StoreĬubemen 2 is fast-paced 3D tower defence-strategy game in which players control an army of Cubemen, using them to battle against enemies in a range of modes, including Capture The Flag, Skirmish and Territory, in single player and online 6-player cross-platform games.
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